In some cases, the importer will endlessly loop. On a related note, NOT setting any default pivot points at all will also cause irregular behavior. For now, just set the default pivot point instead. I am planning on creating a fix for this on the next update, but not sure when that will be. Right now if you do this, your sprite will be misaligned when imported in Unity. Pivot points that are assigned on the canvas. Support for other Pro features (subentities, notably) Dynamic Reparenting (changing the parent of a sprite during the animation will not be translated to Unity) CharacterMap support (I don't have Spriter Pro myself though, and I know very little about this at this point in time) Automatically generate an Override Controller (Currently) Unsupported Features & Future Ideas Disabling the Entity Renderer will also disable all the Sprite Renderers, and enabling it will enable them again. The root GameObject now holds an "Entity Renderer" which allows you to manipulate all of the children's Sprite Renderers simultaneously as if they were one sprite. For sprites that don't need a Sprite Swapper, you can just manipulate the Sprite Renderer. You can manipulate this component at runtime to do fun things like give your characters alternate skins. Body parts that have alternate textures (such as facial expressions) have an additional script component named "Sprite Swapper" on them which controls which sprite is displayed at any one time. When updating existing assets, priority goes to the AnimatorController that is actually connected to the prefab, in case you are using the same AnimatorController for multiple Spriter Entities. AnimationClips only contain curves for properties that actually change. The textures' import settings are examined before building the prefab, and automatically set to the format that is needed to build the Spriter Entity. scml, the converter will attempt to modify existing assets if they exist.ĥ) If these updates cause any irregular behaviour, try deleting the Prefab and Controller and re-importing the. scml file.Ĥ) When you make any changes to the. scml file and all of the textures) into your Unity project.ģ) The converter should automatically create a Prefab and an AnimatorController in the same folder that contains the. Just drag and drop it into your Project View.Ģ) Import your entire Spriter project folder (including the. If it's pretty good stuff I'll merge it into the main branch.ġ) Import the above package into your Unity project. Hopefully other programmers will also find it much easier to work with now:Īnyone is free to fork it and do their own work. This enabled me to work with it way more easily. So I've decided to build an entirely new version of the importer from scratch. THE AMOUNT OF REPEATED REPORTS OF THINGS I ALREADY KNOW ABOUT IS GETTING KIND OF ANNOYING.Įven older version (Unity 4.x compatible): IMPORTANT: BEFORE POSTING YOUR BUGS/ISSUES, PLEASE CHECK THE "KNOWN ISSUES" PARAGRAPH TO SEE IF I ALREADY KNOW ABOUT YOUR ISSUE.
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